Posts Tagged ‘Super Mario Bros.’

In 1986 I was four years old.  That same year Nintendo released a little game for it’s Nintendo Entertainment System (NES) called Metroid.  Something different than what had been done before, it was a side-scrolling game like Super Mario Bros. but the player also collected various items to enhance Samus Aran:  an inter-galactic bounty hunter that roamed this non-linear world (akin to the Legend of Zelda).  Due to the game’s vastness, it also included a password feature like the Mega Man games.  I was finally introduced to it a few years after it’s release and spent hours working to saves Planet Zebes from the Mother Brain and her dreaded Metroids; something similar to a “face-hugger” from Alien.  The greatest shocker to the original came during the game’s end credits, when you realized that Samus was a woman.  Samus Aran was the first real video game heroine.   Since that time, Metroid has gone on to become an impressive franchise of it’s own, spawning numerous sequels over various Nintendo gaming systems; all of which I own or had played heavily, as Metroid is my favorite video game franchise behind The Legend of Zelda. Metroid almost became a major motion picture that would have been directed by John Woo.

Sometimes I get nostalgic for first generation versions of games like Metroid, Mega Man, and The Legend of Zelda; ok, more than sometimes.  Recently, I found a few videos on YouTube of “speed runs” though the original Metroid and Metroid II:  The Return of Samus:  incredible play-through of these games in record times.  As I watched both of these – and yes I watched both in their entirety – not only did the memories return from when I was nine years old, but a I marveled at the perfection of the game-play.  The amount of time someone would have to play the game to know it so well, where very item is hidden and the optimum method and order to collect them.  The daredevil risks taken in the game for the sake of that record time: taking certain hits on purpose and rushing in to certain areas – seemingly unprepared – long before one should but emerging victorious precisely because you know the material, obstacles, and terrain so well.  That’s preparation.

My mentor, teacher, and dear friend Ken Rudolph often preaches a sermon about David’s Mighty Men each summer at Lake Ann Camp.  In the sermon he talks of how these men where men of practice, men of preparation; they knew their craft and knew it well, for this small band could have conquered entire nations by themselves; they were King David’s “Special Forces”.  These guys took huge risks, like breaking into enemy territory just to get King David water from the well of Bethlehem, his home town, but they were prepared.  These guys were like the Bible’s version of The Expendables.

I think that faith in Christ works this way too:  the more you know of Him, the more you see Him do, the more miracles – great and small – that you experience, the more your faith is built up.  The more your faith is built up and strengthened, the more you trust Him with the life He’s given you (yes, it is a weird paradox).  The more your faith is built and you embrace the greater Freedom of trusting Him, the more you can help others by loaning that faith out to others to build them up; Revelation 12:11 in real-life.    The more your faith in Him is built and the more you can trust Him, the greater risks you can take and step out all the more into the destiny He has for you; Ephesians 2:10 in real-life.  It sounds a lot like the journey of Samus Aran in Metroid and Link in The Legend of Zelda.

Right now, my risk is spending $500+ to go to Nashville, TN on September 21, 2012 for The Quitter Conference lead by Jon Acuff – not knowing a thing about what my future will look like after early November.  The board is set and the pieces are moving towards that day.

Are you prepared to step out?  What do you need to risk?

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Summer is always a important time for video game culture and industry because that’s when the Electronic Entertainment Expo (E3) happens and the best time to see what next generation gaming systems will be released by Nintendo, Sony, and Microsoft.  This year at E3, Nintendo demoed their new Nintendo Wii U as the kick-off of a special promotional tour for the new gaming system; this weekend that tour came to Washington, DC.  It’s not everyday that I get invite-only access to gaming hardware before it hits the market – it happened once with Microsoft Kinect – and it never happens twice in a weekend, but last night and today it did  as I attended Nintendo’s Wii U experience in Washington DC.

To see a hotel ballroom transformed into something that reminds you of the starship Enterprise in the J.J. Abrams reboot of Star Trek is rather impressive; it also helps to know one of the guys running the event who spent two days helping lead the crew who executed the transformation.  The event is Nintedo Wii marketing through and through, as everything is white with neon blue mood lighting for accent.  The room explodes out from a central pillar sporting three  flat screens and Nentendo Wii U consoles, while additional screens and consoles line the perimeter of one wall  leading to a few VIP rooms featuring more popular games.  The setup was impressive and looked as if a lot of design and thought went into the presentation.     Add to that a supply of Berry Lemonade Jones Soda – as it is the “Wii Blue” shade – and you’ve got a party going on.

Saturday night I brought a few friends along to share in the fun; it’s just better that way.  The Saturday event featured games such as Super Mario Bros Wii U, Nintendoland, Warioware, Zombie U, Ninja Gaiden, Batman Arkham City:  Armored Edition, Pikman 3, and Rayman Legends.  I can’t say I played all of these but I enjoyed a fair amount of them.

Before I dive into the games though, I need to talk about the feature of the Nintendo Wii U that is causing the most waves:  The Wii U Gamepad.  This is the piece that has folks scratching their heads, and understandably because a gaming console hasn’t gone this route before.  I’ll admit I was skeptical before using it, but having done so I am less so now and see that there’s great potential here.  Thankfully, the new Wii often still utilizes the Wiimote from the previous version of the Wii.  The Gamepad features a touch screen, classic D-pad, dual analog control sticks, L and R shoulder buttons, and LZ/RZ Trigger buttons (a first for Nintendo)  among other things.  It’s lighter than I expected and the weight and form factor don’t feel bulky in hand; it’s a rather natural feel.  Most games utilize the Gamepad in a unique way.  The only caution I would have is that the Gamepad element makes it feel like almost too much is going on at once in a given game, but for the most part it works.  On to the games:

Batman Arkham City:  Armored Edition – This is a port of the XBOX/PS3 Batman title, but with a Nintendo Wii twist, you play it with the Gamepad as the controller and aspects of  the game has been re-engineered to allow for more interactivity with the game.  The touch screen serves as the map and the gadget select mechanism and the Gamepad is used to solve many of the security related puzzles in the game.  It’s a refreshed look at a great game, but if someone owns it for another system there is much less pull to embrace this version, although this version does come with all the DLC content integrated into the game and new combat techniques.

Super Mario Bros. Wii U: A new version of the classic title released on the previous Wii, this version features new puzzles, power-ups, and levels while the basic game mechanics are the same.  However, this newer version allows for a fifth player to tag along and assist/hinder the other four players using the Wii U Gamepad to place blocks and distract enemies.  I enjoyed playing this with Drew and Ian and learned to never doubt the platforming skills of a nine-year-old; he out-played all of us, it was like that movie The Wizard with Fred Savage.

Nintendoland: This is a “party-game” title through and through that features mini-games based around classic Nintendo franchises such as Mario and Luigi, Donkey Kong, Legend of Zelda, and Animal Crossing.  While I played most of them, Legend of Zelda:  Battle Quest was the undisputed favorite.  In it, three players function as two swordsman and one archer as they work together to battle the evil minions of Hyrule.  The swordsman utilize the Wiimotes to hack and slash enemies and the archer uses the Gamepad to fire arrows of light at enemies from long range or enemies the swordsman cannot reach.  A lot of teamwork goes into the game to battle enemies and solve puzzles.

WarioWare:  Another “party” game that features mini-games.  The skiing mini-game requires the Gamepad to be used vertically instead of horizontally, and the player focuses on the Gamepad screen and not the larger flatscreen; it’s an amalgam of Mario Kart Wii and that ski game for Windows 95.  The archery mini-game however, was rather engrossing.  It’s a tower defense game wherein the player uses the Gamepad as a crossbow and points it at the screen to target and eliminate wave after wave of enemies to defend a small patch of four strawberries.

Pikman 3:  Apparently this is a long standing Nintendo franchise, about which I knew nothing expect that Pikman is a playable character in Super Smash Bros. Brawl for Wii.  It’s a strategy/adventure game involving catching fruit and defeating baddies using these little creatures known as Pikman.  Kinda fun, but I needed more time with it.

Project P-100: A game where you create your own superhero team to fight evil robots; what else do I need to tell you?  That’s just awesome.  It utilizes the full functions of the Gamepad to execute special moves and feels a bit like a Final Fantasy RPG as your team grows and brings the beat down on the evil metal minions.

ZombieU:  I didn’t play this, but a few friends did and it was clearly their favorite.  Apparently one person directs the zombies  using the  Gamepad and the others hunt the zombies.  Pretty basic, but sounds like a lot of fun.

All in all, two sessions at a well done gaming event wherein I got to enjoy being a 10-year old again for a few hours.  The Mushroom and Koopa Shell cakepops were great too.  As soon as Nintedo releases a Legend of Zelda and/or a Metroid title for Wii U, I’ll be all over it like Mario on mushrooms; until then, I’ve got a handful of Zelda and Metroid titles to still finish.

From Nintendoland,

Aaron